GPU Fill Rate Physics: The Cost of CRT Emulation
A GPU's pixel fill rate represents how many pixels the rasterizer can write to video memory per second:
For a 4-pass shader running at 1080p @ 60 FPS:
Pixels / Sec = 1920 × 1080 × 60 × 4 = 497.66 Megapixels / second
When multiplied by complex matrix operations and subpixel phosphor masks, budget mobile GPUs with narrow 32-bit or 64-bit memory buses choke on memory bandwidth, resulting in immediate frame drops and severe audio crackles.