The Geometry of Retro Aspect Ratios
Game Boy Advance native resolution (240x160). When displayed on 4:3 panels, 11.1% of vertical height is black letterboxed. On 16:9 displays, 15.6% horizontal area is lost to pillarboxing.
CRT television and arcade standard (SNES, NES, Genesis, PS1, N64). Perfectly fits 640x480 and 1024x768 screens with 100% surface utilization and zero black borders.
Square displays (720x720) optimized for vertical arcade shooters (TATE), PICO-8, and Game Boy/GBC (10:9). Provides an exact 3x integer scale for GBA despite wide black borders.
Mathematical Scaling Formula
The active area efficiency (η) of an emulation viewport is calculated by the ratio of the projected console dimensions to the physical panel dimensions:
When a 3:2 Game Boy Advance game (240 × 160) is scaled with aspect-fit onto a 4:3 screen (640 × 480), the width fills all 640 pixels. The resulting rendered height is:
Rendered Height = 640 × (2/3) = 426.67 pixels
The remaining vertical border is 480 - 427 = 53 pixels total (26.5 pixels top and bottom), yielding an exact display loss of 53 / 480 = 11.04%.