The Mathematics of Chroma Subsampling
A digital color frame is composed of Luminance (Y - brightness) and two Chrominance components (Cb - blue difference, Cr - red difference). In a 4×2 grid of 8 pixels:
Every single pixel receives independent luminance and chrominance samples. Zero pixel blurring or color bleeding occurs.
Horizontal chrominance is halved. Pairs of horizontal pixels share identical color information while retaining discrete brightness.
Both horizontal and vertical color resolution are halved. A 2×2 quadrant of 4 adjacent pixels shares a single color value.
Why Retro Gaming Suffers Most
Modern realistic 3D games feature gradual color gradients across hundreds of pixels, making 4:2:0 compression nearly unnoticeable. In stark contrast, 8-bit and 16-bit retro games rely on single-pixel boundaries (e.g. black outlines around bright yellow coins, or pure magenta text over dark backgrounds). Under 4:2:0, the single-pixel color boundary is averaged across a 4-pixel grid, resulting in severe chromatic blurring.